Category Archives: Virtual Reality

Rearranging my Second Life

To follow up on this post finally… I’ve had this home for a bit. Well, since the first moments that SecondLife began offering them to premium members. However, I never really used it. Why? There are several reasons, the primary … Continue reading

Posted in Artwork, Creative Process, META, Open Studio, PhD, Second Life, SL, TAO Zone, Virtual Reality, VR, Xhyra Graf | Tagged , , , , , , , , | 1 Comment

Turing Church Online Workshop

A day later than when I said I would post and succumbing to my general lack of time, I will just copy my google group post regarding the Turing Church Online Workshop: I think organization is needed because of my … Continue reading

Posted in Aesthetics, Simulation, Singularity, Spirit Walk, transhuman, Virtual Reality, Xhyra Graf | Tagged , , , | 1 Comment

Digitally Extended Memory Aids within the Visual Artist’s Creative Process

Fuck it.  NOT to be presented at the 3rd Global Conference on Digital Memories because I still haven’t received the money for the 2010 South Florida Cultural Consortium Visual and Media Arts Fellowship. Posted this update on 03/06/2011 because I … Continue reading

Posted in Artefact, Autobiographical Memory, Creative Process, Expanded|Extended Cognition, External Memory Aids, External Observer, Interdisciplinary Approach, Metacognition, Phenomenological Approach, Phenomenology, Verbal Overshadowing, Virtual Reality, Xhyra Graf | Tagged , , , , , , | Leave a comment

Cosmoscope II

From Chalmers’ Locke Lectures, Oxford 2010: Definitional Scrutability: All truths logically entailed by base truths and definitions. Analytic Scrutability: All truths analytically entailed by base truths. Primitive Scrutability: All truths a priori (analytically?) scrutable from truths involving primitive concepts. ____________________________________________________________________ … Continue reading

Posted in Artwork, Artwork Ideas, Chalmers, Cosmoscope, Elaborate, External Memory Aids, Simulation, SL, Virtual Reality | Tagged , , , , , , , , | Leave a comment

The VR Thing

To pick up from here:  What’s the importance of the VR, specifically Second Life? Is it just that it’s more practical than creating big ass sculpture in real life?1 There’s About the Xhyra Graf. It is what I came up … Continue reading

Posted in Flickr, Journal, META, Second Life, Simulation, SL, TAO Zone, Virtual Reality, VR, Xhyra Graf | Tagged , , , , , , | 1 Comment

Painting fodder

In going through previous snapshots to see what could be used to feed the painting process, I found this photo.  It’s a night shot after relocating Quatro in the first studio space…dark and spatially ambiguous. Yeah… it is a virtual space.  However, I suppose … Continue reading

Posted in Artwork, Open Studio, Second Life, TAO Zone, Virtual Reality, Xhyra Graf | Tagged , , , | Leave a comment